unreal.PCGPreConfiguredSettingsInfo

class unreal.PCGPreConfiguredSettingsInfo(preconfigured_index: int = 0, label: Text = '')

Bases: PCGPreconfiguredInfo

Pre-configured settings info Will be passed to the settings to pre-configure the settings on creation. Also used for pre-configured node elements. Example: Maths operations: Add, Mul, Div etc…

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPreconfiguration.h

Editor Properties: (see get_editor_property/set_editor_property)

  • label (Text): [Read-Write] Label for the exposed asset. Can also be used instead of the index, if it is easier to deal with strings.

  • preconfigured_index (int32): [Read-Write] Index used by the settings to know which preconfigured settings it needs to set.

  • search_hints (Text): [Read-Write]

  • tooltip (Text): [Read-Write]