unreal.PCGPreConfiguredSettingsInfo¶
- class unreal.PCGPreConfiguredSettingsInfo(preconfigured_index: int = 0, label: Text = '')¶
Bases:
PCGPreconfiguredInfoPre-configured settings info Will be passed to the settings to pre-configure the settings on creation. Also used for pre-configured node elements. Example: Maths operations: Add, Mul, Div etc…
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPreconfiguration.h
Editor Properties: (see get_editor_property/set_editor_property)
label(Text): [Read-Write] Label for the exposed asset. Can also be used instead of the index, if it is easier to deal with strings.preconfigured_index(int32): [Read-Write] Index used by the settings to know which preconfigured settings it needs to set.search_hints(Text): [Read-Write]tooltip(Text): [Read-Write]