unreal.PCGPointMatchAndSetSettings¶
- class unreal.PCGPointMatchAndSetSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsThis settings class is used to create a PCG node that will apply a “Match and Set” operation on the point data it consumes as input. E.g. for a given point, if it matches with something in the Match & Set object, it will set a value on the point.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPointMatchAndSet.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]match_and_set_instance(PCGMatchAndSetBase): [Read-Only] Instance of MatchAndSetType, stores the data that will be used in these settings.match_and_set_type(type(Class)): [Read-Write] Defines the type of Match & Set object to use.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]set_target(PCGAttributePropertyOutputSelector): [Read-Write] “Set” part of the Match & Set - defines what will be changed in the operationset_target_type(PCGMetadataTypes): [Read-Write] If the “Set” part is an attribute, then the type must be providedtrigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property match_and_set_instance: PCGMatchAndSetBase¶
[Read-Only] Instance of MatchAndSetType, stores the data that will be used in these settings.
- Type:
- set_match_and_set_type(match_and_set_type) None¶
Recreates the match & set instance stored in this settings object if needed.
- property set_target: PCGAttributePropertyOutputSelector¶
[Read-Write] “Set” part of the Match & Set - defines what will be changed in the operation
- property set_target_type: PCGMetadataTypes¶
[Read-Write] If the “Set” part is an attribute, then the type must be provided
- Type: