unreal.PCGPointArrayData¶
- class unreal.PCGPointArrayData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGBasePointDataPCGPoint Array Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPointArrayData.h
Editor Properties: (see get_editor_property/set_editor_property)
inherited_properties(uint32): [Read-Only]keep_zero_density_points(bool): [Read-Write]parent_data(PCGPointArrayData): [Read-Only]target_actor(Actor): [Read-Write] Recipient of any artifacts generated using this data.