unreal.PCGPointData¶
- class unreal.PCGPointData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGBasePointDataTODO: Split this in “concrete” vs “api” class (needed for views)
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPointData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points(bool): [Read-Write]target_actor(Actor): [Read-Write] Recipient of any artifacts generated using this data.