unreal.PCGPathfindingCostFunctionMode¶
- class unreal.PCGPathfindingCostFunctionMode¶
Bases:
EnumBaseEPCGPathfinding Cost Function Mode
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPathfindingElement.h
- COST_MULTIPLIER: PCGPathfindingCostFunctionMode = Ellipsis¶
Pathfinding cost will be the distance multiplied by the provided factor. Note that multipliers below 1 will be clamped to 1.
- Type:
2
- DISTANCE: PCGPathfindingCostFunctionMode = Ellipsis¶
Pathfinding cost will be the distance only.
- Type:
0
- FITNESS_SCORE: PCGPathfindingCostFunctionMode = Ellipsis¶
Pathfinding cost will be driven by a fitness score (0-1 range), with a maximum penalty applied at fitness = 0.
- Type:
1