unreal.PCGPathfindingGoalMappingMode¶
- class unreal.PCGPathfindingGoalMappingMode¶
Bases:
EnumBaseEPCGPathfinding Goal Mapping Mode
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPathfindingElement.h
- EACH_START_TO_EACH_GOAL: PCGPathfindingGoalMappingMode = Ellipsis¶
For each starting location, find the optimal path to each of the goal locations. There will be an attempted path from each starting location to every goal. Ex. S1->G1, S1->G2, S2->G1, S2->G2.
- Type:
1
- EACH_START_TO_NEAREST_GOAL: PCGPathfindingGoalMappingMode = Ellipsis¶
For each starting location, find the optimal path to any of the goal locations. There will be one attempted path from each starting location.
- Type:
0
- EACH_START_TO_PAIRWISE_GOAL: PCGPathfindingGoalMappingMode = Ellipsis¶
Map each starting location to a consecutively corresponding goal location as a pair, and find the optimal path between them. Input count must match one-to-one.
- Type:
2