unreal.PCGKernelAttributeKey¶
- class unreal.PCGKernelAttributeKey¶
Bases:
StructBaseAttribute name and type which uniquely identify an attribute in a compute graph.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataDescription.h
Editor Properties: (see get_editor_property/set_editor_property)
name(PCGAttributePropertyOutputNoSourceSelector): [Read-Write] Selector to specify which attribute to create and on which domain. At the moment, only support ` Data`: domains or no domain (default one).type(PCGKernelAttributeType): [Read-Write]