unreal.PCGKernelAttributeKey

class unreal.PCGKernelAttributeKey

Bases: StructBase

Attribute name and type which uniquely identify an attribute in a compute graph.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataDescription.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (PCGAttributePropertyOutputNoSourceSelector): [Read-Write] Selector to specify which attribute to create and on which domain. At the moment, only support ` Data`: domains or no domain (default one).

  • type (PCGKernelAttributeType): [Read-Write]