unreal.PCGInteractiveToolWorkingData¶
- class unreal.PCGInteractiveToolWorkingData¶
Bases:
PCGInteractiveToolWorkingBaseData[EXPERIMENTAL] The base struct for working data for a tool. This data is created by the tool, stored on the PCG Component, then read back by the tool on subsequent tool invocations.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGToolBaseData.h
Editor Properties: (see get_editor_property/set_editor_property)
working_data_identifier(Name): [Read-Write] Used to identify this working data struct. Pattern: {ToolTag}.{DataInstanceIdentifier}. If there is no DataInstanceIdentifier, will just use {ToolTag}. Changing this will remap data.