unreal.PCGInteractiveToolWorkingData_Actors

class unreal.PCGInteractiveToolWorkingData_Actors(selected_actors_data: PCGParamData = Ellipsis)

Bases: PCGInteractiveToolWorkingData

Tool Data that stores actors.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGToolActorsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • selected_actors_data (PCGParamData): [Read-Only]

  • working_data_identifier (Name): [Read-Write] Used to identify this working data struct. Pattern: {ToolTag}.{DataInstanceIdentifier}. If there is no DataInstanceIdentifier, will just use {ToolTag}. Changing this will remap data.

property selected_actors_data: PCGParamData

[Read-Only]

Type:

(PCGParamData)