unreal.PCGInteractiveToolWorkingBaseData

class unreal.PCGInteractiveToolWorkingBaseData

Bases: StructBase

PCGInteractive Tool Working Base Data

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGToolData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • working_data_identifier (Name): [Read-Write] Used to identify this working data struct. Pattern: {ToolTag}.{DataInstanceIdentifier}. If there is no DataInstanceIdentifier, will just use {ToolTag}. Changing this will remap data.