unreal.PCGInteractiveToolWorkingData

class unreal.PCGInteractiveToolWorkingData

Bases: PCGInteractiveToolWorkingBaseData

[EXPERIMENTAL] The base struct for working data for a tool. This data is created by the tool, stored on the PCG Component, then read back by the tool on subsequent tool invocations.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGToolBaseData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • working_data_identifier (Name): [Read-Write] Used to identify this working data struct. Pattern: {ToolTag}.{DataInstanceIdentifier}. If there is no DataInstanceIdentifier, will just use {ToolTag}. Changing this will remap data.