unreal.PCGInteractiveToolSettings_Volume

class unreal.PCGInteractiveToolSettings_Volume(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGInteractiveToolSettings

PCGInteractive Tool Settings Volume

C++ Source:

  • Plugin: PCG

  • Module: PCGEditor

  • File: PCGVolumeTool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_class_to_spawn (type(Class)): [Read-Write]

  • data_instance (Name): [Read-Write] Marked transient because the tool system will either fill this with a default or take the graph from the selected actor.

  • new_actor_name (Name): [Read-Write] The name to be issued to a newly created actor when the tool is applied.

  • new_pcg_component_name (Name): [Read-Write] The name to be issued to a newly created PCG component when the tool is applied.

  • raycast_rule_collection (PCGRaycastFilterRuleCollection): [Read-Write] todo_pcg:: Origin modes: Center, Corner todo_pcg:: Snap to grid

  • tool_graph (PCGGraphInterface): [Read-Write]