unreal.PCGInteractiveToolSettings¶
- class unreal.PCGInteractiveToolSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InteractiveToolPropertySetPCGInteractive Tool Settings
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGInteractiveToolSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class_to_spawn(type(Class)): [Read-Write]data_instance(Name): [Read-Write] Marked transient because the tool system will either fill this with a default or take the graph from the selected actor.new_actor_name(Name): [Read-Write] The name to be issued to a newly created actor when the tool is applied.new_pcg_component_name(Name): [Read-Write] The name to be issued to a newly created PCG component when the tool is applied.tool_graph(PCGGraphInterface): [Read-Write]
- property data_instance: Name¶
[Read-Only] Marked transient because the tool system will either fill this with a default or take the graph from the selected actor.
- Type:
(Name)
- property tool_graph: PCGGraphInterface¶
[Read-Only]
- Type: