unreal.PCGInteractiveToolSettings_SplineSurface¶
- class unreal.PCGInteractiveToolSettings_SplineSurface(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGInteractiveToolSettings_SplineBasePCGInteractive Tool Settings Spline Surface
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGDrawSplineTool.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class_to_spawn(type(Class)): [Read-Write]data_instance(Name): [Read-Write] Marked transient because the tool system will either fill this with a default or take the graph from the selected actor.draw_mode(PCGDrawSplineDrawMode): [Read-Write]min_point_spacing(double): [Read-Write] Minimum world distance to cover while free drawing before a point will be generated.new_actor_name(Name): [Read-Write] The name to be issued to a newly created actor when the tool is applied.new_pcg_component_name(Name): [Read-Write] The name to be issued to a newly created PCG component when the tool is applied.raycast_rule_collection(PCGRaycastFilterRuleCollection): [Read-Write] The raycast rules that determine whether a raycast is valid or not. Used to determine different raycast targets such as landscapes, meshes, selected actor etc.settings(PCGToolRaycastSettings): [Read-Write] The settings to manipulate raycast results, such as normals or offsets of a spline point.spline_name(Name): [Read-Write]tool_graph(PCGGraphInterface): [Read-Write]