unreal.PCGInteractiveToolSettings_PaintTool¶
- class unreal.PCGInteractiveToolSettings_PaintTool(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGInteractiveToolSettingsPCGInteractive Tool Settings Paint Tool
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGPaintTool.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class_to_spawn(type(Class)): [Read-Write]brush_mode(PCGBrushMode): [Read-Write] The brush shape to use.data_instance(Name): [Read-Write] Marked transient because the tool system will either fill this with a default or take the graph from the selected actor.erase_points_of_selected_data_instance(bool): [Read-Write] If false, will erase points on all paint data instances.min_point_spacing(double): [Read-Write] The minimum amount of distance to pass before drawing another point while dragging the mouse.new_actor_name(Name): [Read-Write] The name to be issued to a newly created actor when the tool is applied.new_pcg_component_name(Name): [Read-Write] The name to be issued to a newly created PCG component when the tool is applied.raycast_rule_collection(PCGRaycastFilterRuleCollection): [Read-Write]rotate_yaw_step_size(float): [Read-Write] The step size for rotation of the brush. Moving the mouse wheel up or down will add or subtract from the brush rotation.tool_graph(PCGGraphInterface): [Read-Write]
- property brush_mode: PCGBrushMode¶
[Read-Only] The brush shape to use.
- Type: