unreal.PCGHLODSettings

class unreal.PCGHLODSettings(hlod_source_type: PCGHLODSource = Ellipsis, hlod_layer: HLODLayer = Ellipsis)

Bases: StructBase

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGHLODHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hlod_layer (HLODLayer): [Read-Write]

  • hlod_source_type (PCGHLODSource): [Read-Write] What source should be used to assign HLOD Layer to the spawned actor

property hlod_layer: HLODLayer

[Read-Write]

Type:

(HLODLayer)

property hlod_source_type: PCGHLODSource

[Read-Write] What source should be used to assign HLOD Layer to the spawned actor

Type:

(PCGHLODSource)