unreal.PCGFilterByAttributeThresholdSettings¶
- class unreal.PCGFilterByAttributeThresholdSettings(use_constant_threshold: bool = False, threshold_attribute: PCGAttributePropertyInputSelector = [], attribute_types: PCGMetadataTypesConstantStruct = Ellipsis)¶
Bases:
StructBasePCGFilter by Attribute Threshold Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGFilterByAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_types(PCGMetadataTypesConstantStruct): [Read-Write]threshold_attribute(PCGAttributePropertyInputSelector): [Read-Write]use_constant_threshold(bool): [Read-Write]
- property attribute_types: PCGMetadataTypesConstantStruct¶
[Read-Write]
- Type:
- property threshold_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]