unreal.PCGFilterByAttributeThresholdSettingsRange

class unreal.PCGFilterByAttributeThresholdSettingsRange(use_constant_threshold: bool = False, threshold_attribute: PCGAttributePropertyInputSelector = [], attribute_types: PCGMetadataTypesConstantStruct = Ellipsis, inclusive: bool = False)

Bases: PCGFilterByAttributeThresholdSettings

PCGFilter by Attribute Threshold Settings Range

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGFilterByAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_types (PCGMetadataTypesConstantStruct): [Read-Write]

  • inclusive (bool): [Read-Write]

  • threshold_attribute (PCGAttributePropertyInputSelector): [Read-Write]

  • use_constant_threshold (bool): [Read-Write]

property inclusive: bool

[Read-Write]

Type:

(bool)