unreal.PCGDistanceSettings¶
- class unreal.PCGDistanceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsCalculates the distance between two points (inherently a n*n operation)
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDistance.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_name(Name): [Read-Write] deprecated: Use OutputAttribute selector instead.break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]check_source_against_respective_target(bool): [Read-Write] If this option is on, each source will be tested against its respective target (for a N:N operation). Source and Target num must be the same (or 1).debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]maximum_distance(double): [Read-Write] A maximum distance to search, which is used as an optimizationoutput_attribute(PCGAttributePropertySelector): [Read-Write] The attribute output for the resulting distance value.output_distance_vector(bool): [Read-Write] Controls whether the attribute will be a scalar or a vectoroutput_to_attribute(bool): [Read-Write] Output the distance or distance vector to an attribute.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]set_density(bool): [Read-Write] If true, will also set the density to be 0 - 1 based on MaximumDistancesource_shape(PCGDistanceShape): [Read-Write] What shape is used on the ‘source’ pointstarget_shape(PCGDistanceShape): [Read-Write] What shape is used on the ‘target’ pointstrigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property attribute_name: Name¶
[Read-Write] deprecated: Use OutputAttribute selector instead.
- Type:
(Name)
- property check_source_against_respective_target: bool¶
N operation). Source and Target num must be the same (or 1).
- Type:
(bool)
- Type:
[Read-Write] If this option is on, each source will be tested against its respective target (for a N
- property maximum_distance: float¶
[Read-Write] A maximum distance to search, which is used as an optimization
- Type:
(double)
- property output_attribute: PCGAttributePropertySelector¶
[Read-Write] The attribute output for the resulting distance value.
- Type:
- property output_distance_vector: bool¶
[Read-Write] Controls whether the attribute will be a scalar or a vector
- Type:
(bool)
- property output_to_attribute: bool¶
[Read-Write] Output the distance or distance vector to an attribute.
- Type:
(bool)
- property set_density: bool¶
[Read-Write] If true, will also set the density to be 0 - 1 based on MaximumDistance
- Type:
(bool)
- property source_shape: PCGDistanceShape¶
[Read-Write] What shape is used on the ‘source’ points
- Type:
- property target_shape: PCGDistanceShape¶
[Read-Write] What shape is used on the ‘target’ points
- Type: