unreal.PCGDataTypeIdentifierHelpers¶
- class unreal.PCGDataTypeIdentifierHelpers(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryHelper class to allow the BP to call the custom setters and getters on FPCGDataTypeIdentifier.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataTypeIdentifier.h
- classmethod get_identifier_from_class(class_) PCGDataTypeIdentifier¶
Get Identifier from Class
- Parameters:
- Return type:
- classmethod get_identifier_from_legacy_type(legacy_data_type) PCGDataTypeIdentifier¶
Get Identifier from Legacy Type
- Parameters:
legacy_data_type (PCGExclusiveDataType)
- Return type:
- classmethod is_composition(this) bool¶
Is Composition
- Parameters:
this (PCGDataTypeIdentifier)
- Return type:
- classmethod is_identical(this, other) bool¶
Return true if the IDs and subtypes are the same.
- Parameters:
this (PCGDataTypeIdentifier)
other (PCGDataTypeIdentifier)
- Return type:
- classmethod is_same_type(this, other) bool¶
Return true if the IDs are the same, but not necessary the subtype.
- Parameters:
this (PCGDataTypeIdentifier)
other (PCGDataTypeIdentifier)
- Return type:
- classmethod is_valid(this) bool¶
Is Valid
- Parameters:
this (PCGDataTypeIdentifier)
- Return type: