unreal.PCGDataTypeIdentifierHelpers

class unreal.PCGDataTypeIdentifierHelpers(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Helper class to allow the BP to call the custom setters and getters on FPCGDataTypeIdentifier.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataTypeIdentifier.h

classmethod get_identifier_from_class(class_) PCGDataTypeIdentifier

Get Identifier from Class

Parameters:

class (type(Class))

Return type:

PCGDataTypeIdentifier

classmethod get_identifier_from_legacy_type(legacy_data_type) PCGDataTypeIdentifier

Get Identifier from Legacy Type

Parameters:

legacy_data_type (PCGExclusiveDataType)

Return type:

PCGDataTypeIdentifier

classmethod is_composition(this) bool

Is Composition

Parameters:

this (PCGDataTypeIdentifier)

Return type:

bool

classmethod is_identical(this, other) bool

Return true if the IDs and subtypes are the same.

Parameters:
Return type:

bool

classmethod is_same_type(this, other) bool

Return true if the IDs are the same, but not necessary the subtype.

Parameters:
Return type:

bool

classmethod is_valid(this) bool

Is Valid

Parameters:

this (PCGDataTypeIdentifier)

Return type:

bool