unreal.PCGExclusiveDataType¶
- class unreal.PCGExclusiveDataType¶
Bases:
EnumBaseAs discussed just before, a parallel version for “exclusive” (as in only type) of the EPCGDataType enum. Needed for blueprint compatibility.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCommon.h
- ANY: PCGExclusiveDataType = Ellipsis¶
19
- CONCRETE: PCGExclusiveDataType = Ellipsis¶
13
- DYNAMIC_MESH: PCGExclusiveDataType = Ellipsis¶
21
- LANDSCAPE: PCGExclusiveDataType = Ellipsis¶
5
- LANDSCAPE_SPLINE: PCGExclusiveDataType = Ellipsis¶
3
- OTHER: PCGExclusiveDataType = Ellipsis¶
18
- PARAM: PCGExclusiveDataType = Ellipsis¶
16
- POINT: PCGExclusiveDataType = Ellipsis¶
1
- POINT_OR_PARAM: PCGExclusiveDataType = Ellipsis¶
20
- POLYGON2D: PCGExclusiveDataType = Ellipsis¶
24
- POLY_LINE: PCGExclusiveDataType = Ellipsis¶
4
- PRIMITIVE: PCGExclusiveDataType = Ellipsis¶
12
- RENDER_TARGET: PCGExclusiveDataType = Ellipsis¶
7
- SPATIAL: PCGExclusiveDataType = Ellipsis¶
15
- SPLINE: PCGExclusiveDataType = Ellipsis¶
2
- STATIC_MESH_RESOURCE: PCGExclusiveDataType = Ellipsis¶
22
- SURFACE: PCGExclusiveDataType = Ellipsis¶
10
- TEXTURE: PCGExclusiveDataType = Ellipsis¶
6
- VIRTUAL_TEXTURE: PCGExclusiveDataType = Ellipsis¶
8
- VOLUME: PCGExclusiveDataType = Ellipsis¶
11