unreal.PCGDataTypeBaseId¶
- class unreal.PCGDataTypeBaseId¶
Bases:
StructBaseWrapper around an object ptr of a UScriptStruct, that must be a child of FPCGDataTypeInfo Represent a single type, and is aggregated into a FPCGDataTypeIdentifier. Have a mapping from and to the EPCGDataType, for all legacy data types.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataType.h