unreal.PCGDataTypeBaseId

class unreal.PCGDataTypeBaseId

Bases: StructBase

Wrapper around an object ptr of a UScriptStruct, that must be a child of FPCGDataTypeInfo Represent a single type, and is aggregated into a FPCGDataTypeIdentifier. Have a mapping from and to the EPCGDataType, for all legacy data types.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataType.h