unreal.PCGDataLayerReferenceSelector¶
- class unreal.PCGDataLayerReferenceSelector(as_input: bool = False, attribute: PCGAttributePropertyInputSelector = [], data_layers: None = [])¶
Bases:
StructBasePCGData Layer Reference Selector
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataLayerHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
as_input(bool): [Read-Write] Set it to true to get Data Layers through input attribute set.attribute(PCGAttributePropertyInputSelector): [Read-Write]data_layers(Array[DataLayerAsset]): [Read-Write]
- property as_input: bool¶
[Read-Write] Set it to true to get Data Layers through input attribute set.
- Type:
(bool)
- property attribute: PCGAttributePropertyInputSelector¶
[Read-Write]