unreal.PCGDataCollection¶
- class unreal.PCGDataCollection(tagged_data: None = [], cancel_execution_on_empty: bool = False)¶
Bases:
StructBasePCGData Collection
C++ Source:
Plugin: PCG
Module: PCG
File: PCGData.h
Editor Properties: (see get_editor_property/set_editor_property)
cancel_execution_on_empty(bool): [Read-Write]tagged_data(Array[PCGTaggedData]): [Read-Write]