unreal.PCGCleanSplineSettings

class unreal.PCGCleanSplineSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Remove superfluous control points along the spline, such as those that are co-located or collinear.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCleanSpline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • collinear_angle_threshold (double): [Read-Write] A control point will be considered collinear if it is within this angle from the segment between its previous and next control points.

  • colocation_distance_threshold (double): [Read-Write] Control points will be considered co-located if they are within this distance from one another.

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • fuse_colocated_control_points (bool): [Read-Write] Fuse control points that share the same location in world space, within a distance threshold. Colocated points are inherently collinear, so this will automatically be applied when removing collinear points.

  • fuse_mode (PCGControlPointFuseMode): [Read-Write] Controls how two co-located points will be fused together.

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • remove_collinear_control_points (bool): [Read-Write] Remove control points on linear sections of the spline that would otherwise have no effect on the final spline calculation.

  • seed (int32): [Read-Write]

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • use_radians (bool): [Read-Write] Use radians directly, instead of degrees. The current ‘CollinearAngleThreshold’ value will be automatically converted when toggled.

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

  • use_spline_local_space (bool): [Read-Write] Use spline local space for the distance calculation, rather than world space.

property collinear_angle_threshold: float

[Read-Write] A control point will be considered collinear if it is within this angle from the segment between its previous and next control points.

Type:

(double)

property colocation_distance_threshold: float

[Read-Write] Control points will be considered co-located if they are within this distance from one another.

Type:

(double)

property fuse_colocated_control_points: bool

[Read-Write] Fuse control points that share the same location in world space, within a distance threshold. Colocated points are inherently collinear, so this will automatically be applied when removing collinear points.

Type:

(bool)

property fuse_mode: PCGControlPointFuseMode

[Read-Write] Controls how two co-located points will be fused together.

Type:

(PCGControlPointFuseMode)

property remove_collinear_control_points: bool

[Read-Write] Remove control points on linear sections of the spline that would otherwise have no effect on the final spline calculation.

Type:

(bool)

property use_radians: bool

[Read-Write] Use radians directly, instead of degrees. The current ‘CollinearAngleThreshold’ value will be automatically converted when toggled.

Type:

(bool)

property use_spline_local_space: bool

[Read-Write] Use spline local space for the distance calculation, rather than world space.

Type:

(bool)