unreal.PCGControlPointFuseMode

class unreal.PCGControlPointFuseMode

Bases: EnumBase

EPCGControl Point Fuse Mode

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCleanSpline.h

AUTO: PCGControlPointFuseMode = Ellipsis

Will generally keep the second of both control points, except keep the first when it would otherwise alter the length of the spline–ie. final control point.

Type:

3

KEEP_FIRST: PCGControlPointFuseMode = Ellipsis

If index 0 and 1 are colocated, keep 0.

Type:

0

KEEP_SECOND: PCGControlPointFuseMode = Ellipsis

If index 0 and 1 are colocated, keep 1.

Type:

1

MERGE: PCGControlPointFuseMode = Ellipsis

Fuse the two control points into a new control point, located halfway between the original two.

Type:

2