unreal.PCGApplyOnActorSettings¶
- class unreal.PCGApplyOnActorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsApply property overrides and executes functions on a target actor.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGApplyOnActor.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]object_reference_attribute(PCGAttributePropertyInputSelector): [Read-Write] If something is connected in the In pin, will look for this attribute values to load, representing the object reference.post_process_function_names(Array[Name]): [Read-Write] Specify a list of functions to be called on the target actor. Functions need to be parameter-less and with “CallInEditor” flag enabled.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.property_override_descriptions(Array[PCGObjectPropertyOverrideDescription]): [Read-Write] Override the default property values on the target actor. Applied before post-process functions.seed(int32): [Read-Write]silence_error_on_empty_object_path(bool): [Read-Write] Opt-in option to silence errors when the path is Empty or nothing to extract.synchronous_load(bool): [Read-Write] By default, object loading is asynchronous, can force it synchronous if needed.target_actor(Actor): [Read-Write] deprecated: TargetActor has been deprecated; pass data directly to the ‘In’ pin instead.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property object_reference_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] If something is connected in the In pin, will look for this attribute values to load, representing the object reference.
- property post_process_function_names: None¶
[Read-Write] Specify a list of functions to be called on the target actor. Functions need to be parameter-less and with “CallInEditor” flag enabled.
- property property_override_descriptions: None¶
[Read-Write] Override the default property values on the target actor. Applied before post-process functions.
- property silence_error_on_empty_object_path: bool¶
[Read-Write] Opt-in option to silence errors when the path is Empty or nothing to extract.
- Type:
(bool)