unreal.PCGAppendMeshesFromPointsSettings

class unreal.PCGAppendMeshesFromPointsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGDynamicMeshBaseSettings

Append meshes at the points transforms. Mesh can be a single static mesh, multiple meshes coming from the points or another dynamic mesh.

C++ Source:

  • Plugin: PCGGeometryScriptInterop

  • Module: PCGGeometryScriptInterop

  • File: PCGAppendMeshesFromPoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • expose_to_library (bool): [Read-Write]

  • extract_materials (bool): [Read-Write] Allows to extract materials from the static mesh and set them in the resulting append.

  • mesh_attribute (PCGAttributePropertyInputSelector): [Read-Write]

  • mode (PCGAppendMeshesFromPointsMode): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • requested_lod_index (int32): [Read-Write]

  • requested_lod_type (GeometryScriptLODType): [Read-Write] LOD type to use when creating DynamicMesh from specified StaticMesh.

  • seed (int32): [Read-Write]

  • static_mesh (StaticMesh): [Read-Write]

  • synchronous_load (bool): [Read-Write]

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property extract_materials: bool

[Read-Write] Allows to extract materials from the static mesh and set them in the resulting append.

Type:

(bool)

property mesh_attribute: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property mode: PCGAppendMeshesFromPointsMode

[Read-Write]

Type:

(PCGAppendMeshesFromPointsMode)

property requested_lod_index: int

[Read-Write]

Type:

(int32)

property requested_lod_type: GeometryScriptLODType

[Read-Write] LOD type to use when creating DynamicMesh from specified StaticMesh.

Type:

(GeometryScriptLODType)

property static_mesh: StaticMesh

[Read-Write]

Type:

(StaticMesh)

property synchronous_load: bool

[Read-Write]

Type:

(bool)