unreal.PCGAlignPointsSettings¶
- class unreal.PCGAlignPointsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsPCGAlign Points Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAlignPoints.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]spatial_referential(PCGAlignPointsSpatialReferential): [Read-Write] Coordinate frame used to compute bounding box extents when determining alignment values. Target: bounds are measured along the target point’s local axes. LocalToTarget: source point is rotated like the target point, then bounds are measured along the tàrget point’s local axes. Source: bounds are measured along the source point’s own local axes. World: bounds are measured along world-aligned axes (standard AABB).trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.x_axis(PCGAlignPointsAxisSettings): [Read-Write] Alignment settings along the X axis of the chosen spatial referential.y_axis(PCGAlignPointsAxisSettings): [Read-Write] Alignment settings along the Y axis of the chosen spatial referential.z_axis(PCGAlignPointsAxisSettings): [Read-Write] Alignment settings along the Z axis of the chosen spatial referential.
- property spatial_referential: PCGAlignPointsSpatialReferential¶
[Read-Write] Coordinate frame used to compute bounding box extents when determining alignment values. Target: bounds are measured along the target point’s local axes. LocalToTarget: source point is rotated like the target point, then bounds are measured along the tàrget point’s local axes. Source: bounds are measured along the source point’s own local axes. World: bounds are measured along world-aligned axes (standard AABB).
- Type:
- property x_axis: PCGAlignPointsAxisSettings¶
[Read-Write] Alignment settings along the X axis of the chosen spatial referential.
- Type:
- property y_axis: PCGAlignPointsAxisSettings¶
[Read-Write] Alignment settings along the Y axis of the chosen spatial referential.
- Type:
- property z_axis: PCGAlignPointsAxisSettings¶
[Read-Write] Alignment settings along the Z axis of the chosen spatial referential.
- Type: