unreal.PCGAlignPointsAxisSettings

class unreal.PCGAlignPointsAxisSettings(apply_to_axis: bool = False, source_referential: PCGAlignPointsAxisReferential = Ellipsis, target_referential: PCGAlignPointsAxisReferential = Ellipsis)

Bases: StructBase

Settings controlling alignment along a single axis.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAlignPoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_to_axis (bool): [Read-Write] Whether to apply alignment on this axis.

  • source_referential (PCGAlignPointsAxisReferential): [Read-Write] Which edge of the source point’s bounding box to align from.

  • target_referential (PCGAlignPointsAxisReferential): [Read-Write] Which edge of the target point’s bounding box to align to.

property apply_to_axis: bool

[Read-Write] Whether to apply alignment on this axis.

Type:

(bool)

property source_referential: PCGAlignPointsAxisReferential

[Read-Write] Which edge of the source point’s bounding box to align from.

Type:

(PCGAlignPointsAxisReferential)

property target_referential: PCGAlignPointsAxisReferential

[Read-Write] Which edge of the target point’s bounding box to align to.

Type:

(PCGAlignPointsAxisReferential)