unreal.OrientedBox¶
- class unreal.OrientedBox(origin: Vector = Ellipsis, orientation: Rotator = Ellipsis, extent: Vector = Ellipsis)¶
Bases:
StructBaseStructure for arbitrarily oriented boxes (i.e. not necessarily axis-aligned). note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathOrientedBox.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_x(Vector): [Read-Write] Holds the x-axis vector of the box. Must be a unit vector.axis_y(Vector): [Read-Write] Holds the y-axis vector of the box. Must be a unit vector.axis_z(Vector): [Read-Write] Holds the z-axis vector of the box. Must be a unit vector.center(Vector): [Read-Write] Holds the center of the box.extent_x(double): [Read-Write] Holds the extent of the box along its x-axis.extent_y(double): [Read-Write] Holds the extent of the box along its y-axis.extent_z(double): [Read-Write] Holds the extent of the box along its z-axis.
- property axis_x: Vector¶
[Read-Only] Holds the x-axis vector of the box. Must be a unit vector.
- Type:
(Vector)
- property axis_y: Vector¶
[Read-Only] Holds the y-axis vector of the box. Must be a unit vector.
- Type:
(Vector)
- property axis_z: Vector¶
[Read-Only] Holds the z-axis vector of the box. Must be a unit vector.
- Type:
(Vector)
- convert_oriented_box_to_axis_aligned_box() Box¶
Find the bounding Box enclosing the input Oriented Box.
- Return type:
- find_closest_point_on_oriented_box(point) -> (Vector, is_inside_or_on=bool)¶
Find the point on the faces of the Box that is closest to the input Point. If the Point is inside the Box, it is returned, ie points Inside do not project to the Box Faces
- get_expanded_oriented_box(expand_by, min_extent=0.000000) OrientedBox¶
Get the Oriented Box with extents expanded by the ExpandBy vector Can also shrink the box if negative ExpandBy values are provided, but will clamp to Max(0, MinExtent)
- Parameters:
expand_by (Vector)
min_extent (double)
- Return type:
- get_oriented_box_corner(corner_index) Vector¶
Get the position of a corner of the Oriented Box. Corners are indexed from 0 to 7: Corner 0 is in the negative direction along each axis, 1/2/3 are along +Z/+Y/+X from the corner 0, 7 is the all-positive direction corner, and 4/5/6 are along -Z/-Y/-X from the corner 7.
- Parameters:
corner_index (int32)
- Return type:
- get_oriented_box_face_center(face_index) -> (Vector, face_normal=Vector)¶
Get the position of the center of a face of the Oriented Box. Faces are indexed from 0 to 5, using an ordering where 0/1 are the negative then positive Z-axis faces, 2/3 are Y-axis faces, and 4/5 are X-axis faces
- Parameters:
face_index (int32)
- Returns:
face_normal (Vector): returned Normal vector of the identified face
- Return type:
- get_oriented_box_volume_area() -> (volume=double, surface_area=double)¶
Get the Volume and Surface Area of an Oriented Box
- Returns:
volume (double):
surface_area (double):
- Return type:
tuple
- get_transformed_oriented_box(transform) OrientedBox¶
Apply the Transform to the Oriented Box
- Parameters:
transform (Transform)
- Return type:
- test_oriented_box_oriented_box_intersection(box2) bool¶
Test if two oriented boxes intersect
- Parameters:
box2 (OrientedBox)
- Return type: