unreal.OrientOptions¶
- class unreal.OrientOptions(primary: OrientAxis = Ellipsis, secondary: OrientAxis = Ellipsis, use_plane_as_secondary: bool = False, secondary_target: Vector = Ellipsis, orient_children: bool = False)¶
Bases:
StructBaseOrient Options
C++ Source:
Plugin: MeshModelingToolset
Module: SkeletalMeshModifiers
File: SkeletonModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
orient_children(bool): [Read-Write]primary(OrientAxis): [Read-Write]secondary(OrientAxis): [Read-Write]secondary_target(Vector): [Read-Write]use_plane_as_secondary(bool): [Read-Write]
- property primary: OrientAxis¶
[Read-Write]
- Type:
- property secondary: OrientAxis¶
[Read-Write]
- Type: