unreal.OptionalPinFromProperty
¶
- class unreal.OptionalPinFromProperty¶
Bases:
StructBase
Optional Pin from Property
C++ Source:
Module: BlueprintGraph
File: K2Node.h
Editor Properties: (see get_editor_property/set_editor_property)
can_toggle_visibility
(bool): [Read-Write] Can Toggle Visibilitycategory_name
(Name): [Read-Write] Category Namehas_override_pin
(bool): [Read-Write] Has Override Pinis_marked_for_advanced_display
(bool): [Read-Write] Is Marked for Advanced Displayis_override_enabled
(bool): [Read-Write] Is Override Enabled: TRUE if the override value is enabled for useis_override_pin_visible
(bool): [Read-Write] Is Override Pin Visible: TRUE if the override pin is visibleis_set_value_pin_visible
(bool): [Read-Write] Is Set Value Pin Visible: TRUE if the override value should be set through this pinproperty_friendly_name
(str): [Read-Write] Property Friendly Nameproperty_is_customized
(bool): [Read-Write] Property Is Customizedproperty_name
(Name): [Read-Write] Property Nameproperty_tooltip
(Text): [Read-Write] Property Tooltipshow_pin
(bool): [Read-Write] Show Pin