unreal.OverlayItem¶
- class unreal.OverlayItem(start_time: Timespan = Ellipsis, end_time: Timespan = Ellipsis, text: str = '', position: Vector2D = Ellipsis)¶
Bases:
StructBaseOverlay Item
C++ Source:
Module: Overlay
File: Overlays.h
Editor Properties: (see get_editor_property/set_editor_property)
end_time(Timespan): [Read-Write] End Time: When the overlay should be clearedposition(Vector2D): [Read-Write] Position: The position of the text on screen (Between 0.0 and 1.0)start_time(Timespan): [Read-Write] Start Time: When the overlay should be displayedtext(str): [Read-Write] Text: Text that appears onscreen when the overlay is shown
- property end_time: Timespan¶
[Read-Write] End Time: When the overlay should be cleared
- Type:
(Timespan)
- property position: Vector2D¶
[Read-Write] Position: The position of the text on screen (Between 0.0 and 1.0)
- Type:
(Vector2D)