unreal.OptimusNode¶
- class unreal.OptimusNode(outer=None, name='None')¶
Bases:
unreal.ObjectOptimus Node
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusNode.h
- get_display_name() Text¶
Returns the display name to use on the graphical node in the graph editor.
- Returns
The display name to show to the user.
- Return type
- get_graph_position() Vector2D¶
Returns the position in the graph UI where the node is shown.
- Returns
The coordinates of the node’s position.
- Return type
- get_node_category() Name¶
Returns the node class category. This is used for categorizing the node for display.
- Returns
The node class category.
- Return type