unreal.OpenColorIOConfiguration¶
- class unreal.OpenColorIOConfiguration(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAsset to manage allowed OpenColorIO color spaces. This will create required transform objects.
C++ Source:
Plugin: OpenColorIO
Module: OpenColorIO
File: OpenColorIOConfiguration.h
Editor Properties: (see get_editor_property/set_editor_property)
configuration_file(FilePath): [Read-Write]desired_color_spaces(Array[OpenColorIOColorSpace]): [Read-Write]desired_display_views(Array[OpenColorIODisplayView]): [Read-Write]