unreal.OnsetNRTSettings¶
- class unreal.OnsetNRTSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioSynesthesiaNRTSettingsUOnsetNRTSettings
Settings for a UOnsetNRT analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: OnsetNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
downmix_to_mono(bool): [Read-Write] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own onset result.granularity_in_seconds(float): [Read-Write] Onset timestamp granularity onsets. Lower granularity takes longer to compute.maximum_frequency(float): [Read-Write] Starting frequency for onset anlaysis.minimum_frequency(float): [Read-Write] Starting frequency for onset anlaysis.sensitivity(float): [Read-Write] Sensitivity of onset detector. Higher sensitivity will find more onsets.
- property downmix_to_mono: bool¶
[Read-Only] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own onset result.
- Type:
(bool)