unreal.OnUserClickedBanner¶
- class unreal.OnUserClickedBanner(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseDelegate called when user clicks on an banner ad. Base class already handles pausing, so a delegate is only needed if you need extra handling. If you set it to a PC or other actor function, make sure to set it back when switching levels.
C++ Source:
Module: Engine
File: InGameAdManager.h