unreal.OnMainAudioOutputDeviceObtained¶
- class unreal.OnMainAudioOutputDeviceObtained(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseCalled when a list of all available audio devices is retrieved
- Parameters:
current_device (str)
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h