unreal.OnDataLayerRuntimeStateChanged¶
- class unreal.OnDataLayerRuntimeStateChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseOn Data Layer Runtime State Changed Delegate Signature
- Parameters:
data_layer (DataLayerInstance)
state (DataLayerRuntimeState)
C++ Source:
Module: Engine
File: DataLayerSubsystem.h