unreal.OnDataLayerInstanceRuntimeStateChanged¶
- class unreal.OnDataLayerInstanceRuntimeStateChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseOn Data Layer Instance Runtime State Changed Delegate Signature
- Parameters:
data_layer (DataLayerInstance)
state (DataLayerRuntimeState)
C++ Source:
Module: Engine
File: DataLayerManager.h