unreal.OnAudioInputDevicesObtained¶
- class unreal.OnAudioInputDevicesObtained(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseCalled when a list of all available audio devices is retrieved
- Parameters:
available_devices (Array[AudioInputDeviceInfo])
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCaptureBlueprintLibrary.h