unreal.OculusCapsuleCollider¶
- class unreal.OculusCapsuleCollider(capsule: CapsuleComponent = Ellipsis, bone_id: Bone = Ellipsis)¶
Bases:
StructBaseFOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands. var: Capsule The UCapsuleComponent that is the collision capsule on the bone. Use this to register for overlap/collision events var: BoneIndex The Bone that this collision capsule is parented to. Corresponds to the EBone enum.
C++ Source:
Plugin: OculusVR
Module: OculusInput
File: OculusInputFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_id(Bone): [Read-Write]capsule(CapsuleComponent): [Read-Write]
- property capsule: CapsuleComponent¶
[Read-Only]
- Type: