unreal.ObservedComponent¶
- class unreal.ObservedComponent(cache_name: Name = 'None', is_simulating: bool = False)¶
Bases:
StructBaseObserved Component
C++ Source:
Plugin: ChaosCaching
Module: ChaosCaching
File: CacheManagerActor.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_name(Name): [Read-Write] Unique name for the cache, used as a key into the cache collectionis_simulating(bool): [Read-Write] Capture of the initial state of the component before cache manager takes control.playback_enabled(bool): [Read-Write] Whether this component is enabled for playback, this allow a cache to hold many component but only replay some of them.soft_component_ref(SoftComponentReference): [Read-Write] The component observed by this object for either playback or recording