unreal.NotifyState_AlignmentBase¶
- class unreal.NotifyState_AlignmentBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyStateNotify State Alignment Base
C++ Source:
Plugin: EvaluationNotifies
Module: EvaluationNotifiesRuntime
File: AnimNotifyState_Alignment.h
Editor Properties: (see get_editor_property/set_editor_property)
align_bone(BoneReference): [Read-Write] Optional bone to Align to target transformalign_offset(Transform): [Read-Write] Offset from Root (or AlignBone) to Align to the target transformdisable(Name): [Read-Write] Bool variable which will disable this notifyenable_steering(bool): [Read-Write] Steering will rotate the character based on the difference between the animated movement direction and the warped movement direction, to keep the character facing their direction of movementforce_target_transform_upright(bool): [Read-Write] only allow Yaw in the target transform (remove other rotations before warping)notify_color(Color): [Read-Write] Color of Notify in editorrotation_warping_curve(AlignmentWarpCurve): [Read-Write]separate_translation_curves(bool): [Read-Write]should_fire_in_editor(bool): [Read-Write] Whether this notify state instance should fire in animation editorssteering_settings(AlignmentSteeringSettings): [Read-Write]translation_warping_curve(AlignmentWarpCurve): [Read-Write]translation_warping_curve_in_movement_direction(AlignmentWarpCurve): [Read-Write] curve for warping translation in direction of movementtranslation_warping_curve_out_of_movement_direction(AlignmentWarpCurve): [Read-Write]update_mode(AlignmentUpdateMode): [Read-Write]