unreal.NotifyState_Alignment

class unreal.NotifyState_Alignment(outer: Object | None = None, name: Name | str = 'None')

Bases: NotifyState_AlignmentBase

Notify State Alignment

C++ Source:

  • Plugin: EvaluationNotifies

  • Module: EvaluationNotifiesRuntime

  • File: AnimNotifyState_Alignment.h

Editor Properties: (see get_editor_property/set_editor_property)

  • align_bone (BoneReference): [Read-Write] Optional bone to Align to target transform

  • align_offset (Transform): [Read-Write] Offset from Root (or AlignBone) to Align to the target transform

  • disable (Name): [Read-Write] Bool variable which will disable this notify

  • enable_steering (bool): [Read-Write] Steering will rotate the character based on the difference between the animated movement direction and the warped movement direction, to keep the character facing their direction of movement

  • force_target_transform_upright (bool): [Read-Write] only allow Yaw in the target transform (remove other rotations before warping)

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • rotation_warping_curve (AlignmentWarpCurve): [Read-Write]

  • separate_translation_curves (bool): [Read-Write]

  • should_fire_in_editor (bool): [Read-Write] Whether this notify state instance should fire in animation editors

  • steering_settings (AlignmentSteeringSettings): [Read-Write]

  • transform_name (Name): [Read-Write] Named transform to align to

  • translation_warping_curve (AlignmentWarpCurve): [Read-Write]

  • translation_warping_curve_in_movement_direction (AlignmentWarpCurve): [Read-Write] curve for warping translation in direction of movement

  • translation_warping_curve_out_of_movement_direction (AlignmentWarpCurve): [Read-Write]

  • update_mode (AlignmentUpdateMode): [Read-Write]

set_transform_name(new_name) None

Set Transform Name

Parameters:

new_name (Name)