unreal.NiagaraDataChannelWriter¶
- class unreal.NiagaraDataChannelWriter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectNiagara Data Channel Writer
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannelAccessor.h
- num() int32¶
Num
- Return type:
int32
- write_enum(var_name, index, data) None¶
Write Enum
- Parameters:
var_name (Name)
index (int32)
data (uint8)
- write_float(var_name, index, data) None¶
Write Float
- Parameters:
var_name (Name)
index (int32)
data (double)
- write_int(var_name, index, data) None¶
Write Int
- Parameters:
var_name (Name)
index (int32)
data (int32)
- write_linear_color(var_name, index, data) None¶
Write Linear Color
- Parameters:
var_name (Name)
index (int32)
data (LinearColor)
- write_spawn_info(var_name, index, data) None¶
Write Spawn Info
- Parameters:
var_name (Name)
index (int32)
data (NiagaraSpawnInfo)