unreal.NiagaraID¶
- class unreal.NiagaraID(index: int = 0, acquire_tag: int = 0)¶
Bases:
StructBaseNiagara ID
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
acquire_tag(int32): [Read-Write] A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it’s Index.index(int32): [Read-Write] Index in the indirection table for this particle. Allows fast access to this particles data. Is always unique among currently living particles but will be reused after the particle dies.