unreal.NiagaraDataChannelReference

class unreal.NiagaraDataChannelReference(data_channel: NiagaraDataChannelAsset = Ellipsis, access_context: NDCAccessContextInst = Ellipsis, custom_access_context: bool = False)

Bases: StructBase

A reference to a Niagara Data Channel with a pre-typed access context for convenience.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataChannelReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • access_context (NDCAccessContextInst): [Read-Write]

  • custom_access_context (bool): [Read-Write] If true this reference will provide a custom access context.

  • data_channel (NiagaraDataChannelAsset): [Read-Write]

property access_context: NDCAccessContextInst

[Read-Write]

Type:

(NDCAccessContextInst)

property custom_access_context: bool

[Read-Only] If true this reference will provide a custom access context.

Type:

(bool)

property data_channel: NiagaraDataChannelAsset

[Read-Write]

Type:

(NiagaraDataChannelAsset)