unreal.NDCAccessContextInst¶
- class unreal.NDCAccessContextInst(access_context: InstancedStruct = [])¶
Bases:
StructBaseContext object for Niagara and Game code to access a Niagara Data Channel. Can be customized per Data Channel to provide specific control for each Data Channel type. Can include input data from accessing code such as a location, game play tags etc that can influence internal data routing/partitions. Can also include output data allowing the NDC to pass information back to the accessing code.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannelAccessContext.h
Editor Properties: (see get_editor_property/set_editor_property)
access_context(InstancedStruct): [Read-Write]
- property access_context: InstancedStruct¶
[Read-Write]
- Type: